Grok Ops is a
fork
of the one-shot
Claude of Duty
by @mattshumer_.
The scaffold was really impressive. But a lot of it was DOA when I tried to play it.
I was able to refine it with Grok and my experience as a game designer.
After spending 5 hours making small iterative changes, I feel pretty confident that
the Bitter Lesson doesn’t apply to game design. Yet.
— @sidriff
Stand by—
Graphics
Weapons · 1 · 2 · 3 · G
1Carbine · 5.56×45
M4A1
Primary · Marksman carbine
Workhorse. Full-auto climb you can learn, hard penetration,
and a tight red-dot zoom for mid-to-long fights.
800 RPM30+1AUTO · BURST · SEMI~2.8× ADS
DMG
RANGE
ROF
CTRL
Default deploy · pull down the climb
2SMG · 9×19
MPX-9
Close quarters · Spray box
Soft kick, high volume. Melts rooms up close — soft on armor
and dies past mid-range. Track, don’t snipe.
950 RPM32 RDAUTO · SEMILOW PEN
DMG
RANGE
ROF
CTRL
CQC specialist · hold the lane
3Sidearm · 9×19
P-19
Backup · Snap shots
Last resort with teeth. Semi only — pace your shots.
Fastest draw and reload when the primary runs dry.
460 RPM17 RDSEMIFAST SWAP
DMG
RANGE
ROF
CTRL
Emergency · don’t spam the bloom
GLethal · Frag
M67
Grenade · Cook & lob
Two frags per life. Lob on a ~2.4s fuse — clear rooms,
break holds, don’t bounce one back at yourself.